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@GLOWFLAGS

@glowflags load = <type> (Man only)

@glowflags save = <type> (Man only)

@glowflags clear = <type> (Man only)

Valid types are 'flags', 'mud', or 'all' (both). Specifying flags will load the special second Glow flag set. Specifying mud if MUD is defined will only load or save mud statistics. Specifying all will load or save all special information.

Some special flags like Guest and Meeper along with Mud statistics and lead/follow information are stored in a somewhat inconspicuous way in the database. Normally if the game database is loaded on an authentic Fuzzball server this information will be lost. This command can be used to save a copy of the special extra information so that it can be restored after loading the database on an authentic Fuzzball server. It can also be used to preserve Mud statistics in case the database is loaded on a version of the server that does not have MUD defined. Use the clear command to remove settings on objects in the database if desired.

The save_glow_flags @tune parameter will cause a @glowflags save on every full (monolithic) dump. Objects with no special information will have no extra properties stored on them. The extra information is stored in the @/glow property of each non-garbage object that has such information.

Glow Command: @glowflags / Revised 2004 September 23 14:39 (Thursday)
© 2004 Glowmuck Development Group

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