GlowMUCK Logo

Home Documentation MUF Docs GlowMUF Downloads Bug Tracking Support Requests Feature Requests

ATTACK, KILL

attack <player> [ = <cost> ]

kill <player> [ = <cost> ]

A successful kill sends the player home, sends all objects in the player's inventory to their respective homes. The probability of killing the player is <cost> percent. Spending 100 pennies always works except against Wizards who cannot be killed. Players cannot be killed in rooms which have the HAVEN flag set. On systems where the KILL_OK flag is used, you cannot kill someone unless both you and they are set Kill_OK.

Glow Command: attack, kill / Revised 2004 September 23 14:39 (Thursday)
© 2004 Glowmuck Development Group

Valid XHTML 1.1! Valid CSS!