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GET, TAKE

get <object>

take <object>

get <container> = <object>

The first two commands attempts to pick up <object>. The lock on <object> is checked for a success, and the normal path of success/fail is then taken. On success the object is placed in your inventory.

The last command attempts to get <object> from the given container. The _/clk lock property on <container> is tested, and if it is true, then it checks to see if the standard _/lok lock property on <object> tests true. If both locks pass, then <object> is moved into the player's inventory. If there is no _/clk (conlock: container lock) property on <container> it defaults to failing. The _/lok property, on <object>, on the other hand, defaults to passing. @succ/@fail messages are not displayed, when fetching something from a container.

Glow Command: get, take / Revised 2004 September 23 14:39 (Thursday)
© 2004 Glowmuck Development Group

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